


With Jo圜ons, a Pro Controller or some other kind of gamepad, slaving through the initial Kejim and Artus bases are brutal. Seven or eight Stormtroopers and officers will burst out of a door charging your way, and all you’ll have to deal with it is the horrifically inaccurate Stormtrooper rifle and not a lot of heatlh and shields to fight back with.īack on a PC with a mouse and keyboard, all of this was a hell of a lot more manageable. Future levels will have snipers that can nail you from half a mile away.

Enemies will be peering down on you above from ledges and higher platforms as you walk through hallways. (And don’t get me started on those bloody spiders in the Artus Mine mission, which are next to impossible to accurately target with Jo圜ons and the motion controls.) The save system is basically intact in the Jedi Outcast console version: the checkpoints haven’t been updated for modern sensibilities, so if you’re not regularly saving manually, then you’re going to find yourself retracing an awful amount of ground.Īnd that’s not even counting for the fact that a lot of Jedi Outcast‘s enemies and levels were designed to deliberately trip you up, or at least to make you cautious about progressing. The first mission alone could take around an hour if you didn’t remember the location of everything, not to mention any instances where you forgot to quick-save and got caught out by a band of Stormtroopers.
